FOUNDRY / EQUIPMENT RECOGNITION
PICKUP INTEL
Read the arena at combat speed. Run through a pickup to collect it.01 VITAL SYSTEMS
- GOLD CROSS+25 HEALTH
- MEGA CROSS+100 HEALTH
- RED ARMOR SHARD+5 ARMOR
- YELLOW ARMOR+50 ARMOR
- RED HEAVY ARMOR+100 ARMOR
02 AMMUNITION ID
- YELLOW PACKRIVET-9 BULLETS
- ORANGE PACKBREACH-12 SHELLS
- RED PACKFURNACE LANCE ROCKETS
- PURPLE PACKCORECASTER CELLS
- GREEN PACKSSLAG + COIL AMMO
03 ARENA RULES
- HEAVY LOAD
- 20 ROUNDS BREACH · SLAG · FURNACE · COIL
- CORE LOAD
- 100 CELLS CORECASTER PICKUP
- WEAPON RESPAWN
- 30 SEC CONTROL THE ARMORY ROUTES
- QUAD DAMAGE
- 30 SECONDS PURPLE POWER-UP · MAXIMUM OUTPUT
04 FOUNDRY ARSENAL
- 1ARC CUTTEREMERGENCY MELEE / NO AMMO
- 2RIVET-9DEPENDABLE AUTOMATIC FIRE
- 3BREACH-12CLOSE-RANGE IMPACT
- 4SLAG MORTARBOUNCING AREA DENIAL
- 5FURNACE LANCEHEAVY EXPLOSIVE PRESSURE
- 6COIL DRIVERPRECISION PENETRATOR
- 7CORECASTERRAPID ENERGY PROJECTILES
FOUNDRY ARMORY / PRODUCTION ASSET REVIEW
PRODUCTION WEAPON REVIEW
EXACT GAME MESH · RECORDED AUDIO
MODEL VIEW OFFLINE
DRAG TO ROTATEWHEEL TO ZOOMLIVE ASSET / GLTF
DEPLOYING
CORE
FOUNDRY
Preparing combat systems
0%Preparing arena
MODEFFA
POSITION1/ 6
BLUE SQUAD0
VS
RED FORCE0
TIME REMAINING6:00
HEALTH100
ARMOR0
RIVET-9
AMMO100
KILLS0
DEATHS0
SCORE0
Combat link established.
WASD MOVE · MOUSE AIM/FIRE · PICK UP WEAPONS AND ARMOR
WEAPON TEST / LIVEBREACH-12ONE OPERATOR · ZERO HOSTILES
R · REFILLESC · RETURN TO LAB
CLICK ARENACAPTURE MOUSE · AIM · FIRE
ARENA 01 · FINAL REPORT
VICTORYMATCH COMPLETE
FIELD CALL SIGNRIFT RUNNER
FINAL SCORE0
PERSONAL BEST0FIRST RUN
MODEFFA
POSITION1
BLUE SCORE0
RED SCORE0
ELIMINATIONS0
DEATHS0
EFFICIENCY0.00