COREFALLARENA CONTROL / SITE 01

FOUNDRY / SITE 01

COMBAT SETUP

01 / COMBAT MODE
02 / FREE FOR ALL BARRAGE
03 / BOT DIFFICULTY
MODEFREE FOR ALL HOSTILES10 LIMIT06:00 SHIELD05 SEC

FOUNDRY / EQUIPMENT RECOGNITION

PICKUP INTEL

Read the arena at combat speed. Run through a pickup to collect it.

01 VITAL SYSTEMS

  • GOLD CROSS+25 HEALTH
  • MEGA CROSS+100 HEALTH
  • RED ARMOR SHARD+5 ARMOR
  • YELLOW ARMOR+50 ARMOR
  • RED HEAVY ARMOR+100 ARMOR

02 AMMUNITION ID

  • YELLOW PACKRIVET-9 BULLETS
  • ORANGE PACKBREACH-12 SHELLS
  • RED PACKFURNACE LANCE ROCKETS
  • PURPLE PACKCORECASTER CELLS
  • GREEN PACKSSLAG + COIL AMMO

03 ARENA RULES

HEAVY LOAD
20 ROUNDS
BREACH · SLAG · FURNACE · COIL
CORE LOAD
100 CELLS
CORECASTER PICKUP
WEAPON RESPAWN
30 SEC
CONTROL THE ARMORY ROUTES
QUAD DAMAGE
30 SECONDS
PURPLE POWER-UP · MAXIMUM OUTPUT

04 FOUNDRY ARSENAL

  • ARC CUTTEREMERGENCY MELEE / NO AMMO
  • RIVET-9DEPENDABLE AUTOMATIC FIRE
  • BREACH-12CLOSE-RANGE IMPACT
  • SLAG MORTARBOUNCING AREA DENIAL
  • FURNACE LANCEHEAVY EXPLOSIVE PRESSURE
  • COIL DRIVERPRECISION PENETRATOR
  • CORECASTERRAPID ENERGY PROJECTILES

FOUNDRY ARMORY / PRODUCTION ASSET REVIEW

PRODUCTION WEAPON REVIEW EXACT GAME MESH · RECORDED AUDIO
DRAG TO ROTATEWHEEL TO ZOOMLIVE ASSET / GLTF

DEPLOYING

CORE
FOUNDRY

Preparing combat systems

0%Preparing arena
MODEFFA
POSITION1/ 6
BLUE SQUAD0
VS
RED FORCE0
TIME REMAINING6:00
HEALTH100
ARMOR0
RIVET-9
AMMO100
KILLS0
DEATHS0
SCORE0
Combat link established.
WASD MOVE · MOUSE AIM/FIRE · PICK UP WEAPONS AND ARMOR
WEAPON TEST / LIVEBREACH-12ONE OPERATOR · ZERO HOSTILES
R · REFILLESC · RETURN TO LAB
CLICK ARENACAPTURE MOUSE · AIM · FIRE

ARENA 01 · FINAL REPORT

VICTORY

MATCH COMPLETE

FIELD CALL SIGNRIFT RUNNER
FINAL SCORE0
PERSONAL BEST0FIRST RUN
MODEFFA
POSITION1
BLUE SCORE0
RED SCORE0
ELIMINATIONS0
DEATHS0
EFFICIENCY0.00
SYSTEM FAILURE / OPERATOR DOWN

ELIMINATED

BY HOSTILE · WEAPON

RECONSTRUCTING2.0
SPAWN SHIELD 5.0 FIRE TO BREAK